Android learning is the process of acquiring knowledge and skills related to developing applications for the Android operating system. Android, developed by Google, is the most widely used mobile operating system globally. Android learning involves understanding the Android platform's architecture, components, and application development frameworks like Android Studio, Kotlin, or Java. It encompasses topics such as user interface design, data storage, networking, and integrating device features. Practical hands-on exercises and projects are often part of Android learning to gain proficiency in creating user-friendly applications. Android learning opens up opportunities to work as an Android developer and contribute to the vast Android app ecosystem.
building Android applications using the Android development framework. Through hands-on projects and exercises, you'll gain a solid understanding of the fundamental concepts and tools required to create functional and user-friendly Android apps. This course will cover topics such as user interface design, handling user input, data storage, networking, and integrating device features like camera and location services. By the end of the course, you'll have the skills to develop your own Android applications and be ready to embark on a career as an Android developer.
- You gain access to a vast job market
- Empowers you to bring your app ideas to life
- Thriving App Ecosystem
- Generate revenue through app monetization strategies
- Making the learning process more accessible and rewarding
- 1. Introduction to Android Development
- What is Android?
- History of Android
- Android ecosystem and versions
- 2. Setting Up the Development Environment
- Installing Android Studio
- Configuring Android SDK
- Creating a virtual device (emulator)
- 3. Building Your First Android App
- Creating a new Android project
- Understanding project structure
- Running the app on the emulator/device
- 4. Activities and Layouts
- Introduction to activities
- Basic UI components (TextView, EditText, Button, etc.)
- XML layout files and design tools
- 5. User Interaction
- Handling button clicks
- Using onClick listeners
- Toast messages and user feedback
- 6. Intents and Navigation
- Implicit vs. explicit intents
- Navigating between activities
- Passing data between activities
- 7. RecyclerView and ListViews
- Displaying lists of data
- RecyclerView vs. ListView
- Creating custom list item layouts
- 8. Fragments
- Introduction to fragments
- Fragment lifecycle
- Using fragments for responsive UI
- 9. Working with Resources
- Using string, color, and dimension resources
- Accessing drawables and assets
- Internationalization and localization
- 10. Data Persistence
- Saving data using SharedPreferences
- Using SQLite databases
- File storage and permissions
- 11. Networking and Web APIs
- Making HTTP requests with Retrofit
- Parsing JSON data
- Handling network errors and background tasks
- 12. Working with Images and Media
- Loading images with Picasso/Glide
- Recording and playing audio/video
- Camera integration
- 13. Background Processing
- Working with AsyncTask and Threads
- Introduction to AsyncTaskLoader
- Background services and notifications
- 14. Material Design Guidelines
- Key principles of Material Design
- Applying Material themes and styles
- Implementing Material Components
- 15. Debugging and Testing
- Using Android Studio Debugger
- Logging and Logcat
- Unit testing with JUnit and Mockito
- 16. Publishing Your App
- Preparing your app for release
- Generating signed APKs
- Publishing to the Google Play Store
- 17: Review and Live Project
- Review of course topics and concepts
- Working on a Live Android project to reinforce learning
- Presenting and discussing project outcomes